(sdlounge) { TYPE=MOV; FILE=lodges\sossusdune\lounge.mov; DESCRIPTION=Lounge/Bar; ZOOM=0.521; ROT=-0, 87.4; NODO1=190.4,-2.7,57.9, 0, 0, 1, sddeck,hs; NODO1=173.3,-2.7,-98.1, 0, 0, 1, sdhmsbed, hs; NODO1=-96.5,-2.7,-172.1, 0, 0, 1, sdpool, hs; NODO1=-45.3,-2.7,192.4, 0, 0, 1, sdrestday, hs; include=buttons02; include=buttons03; include=controls; transition=1,70,1,blend; } (sdpool) { TYPE=MOV; FILE=lodges\sossusdune\pool_day.mov; DESCRIPTION=Pool; ZOOM=0.509; ROT=-0, -90.0; NODO1=180.7,-8.8,77.3, 0, 0, 1, sdhmsbed, hs; NODO1=33.1,6.0,193.8, 0, 0, 1, sddeck, hs; NODO1=-58.8,11.8,188.8, 0, 0, 1, sdlounge, hs; include=buttons02; include=buttons03; include=buttons04; include=controls; } (sdpoolnight) { TYPE=MOV; FILE=lodges\sossusdune\pool_night.mov; DESCRIPTION=Pool; ZOOM=0.509; ROT=-0, -90.0; NODO1=180.7,-8.8,77.3, 0, 0, 1, sdhmsbed, hs; NODO1=33.1,6.0,193.8, 0, 0, 1, sddeck, hs; NODO1=-58.8,11.8,188.8, 0, 0, 1, sdlounge, hs; include=buttons02; include=buttons03; include=buttons05; include=controls; } (sddeck) { TYPE=MOV; FILE=lodges\sossusdune\deck_day.mov; DESCRIPTION=Deck; ZOOM=0.694; ROT=-0.9, 138.3; NODO1=-168.6,-4.6,-102.7, 0, 0, 1, sdhmsbed, hs; NODO1=-197.4,-4.6,-11.7, 0, 0, 1, sdlounge, hs; NODO1=14.1,-4.6,197.0, 0, 0, 1, sdrestday, hs; NODO1=134.6,-2.3,-144.2, 0, 0, 1, sddeathvlei01, hs; NODO1=139.6,-23.0,-134.6, 0, 0, 1, sdlfront02, hs; NODO1=196.4,-2.1,20.7, 0, 0, 1, sddcbed, hs; include=buttons02; include=buttons03; include=controls; } (sdrestday) { TYPE=MOV; FILE=lodges\sossusdune\rest_day.mov; DESCRIPTION=Restaurant; ZOOM=0.537; ROT=-8.2, 110.7; NODO1=-166.3,-7.6,106.1, 0, 0, 1, sdlounge, hs; NODO1=-188.2,-7.6,-63.2, 0, 0, 1, sddeck, hs; NODO1=189.6,-7.6,-58.3, 0, 0, 1, sddcbed, hs; NODO1=-65.6,-7.6,-186.9, 0, 0, 1, sdlfront02, hs; include=buttons02; include=buttons03; include=controls; } (sdlfront01) { TYPE=MOV; FILE=lodges\sossusdune\lodge_front01.mov; DESCRIPTION=Lodge Front01; ZOOM=0.683; NODO1=-184.0,14.1,-69.1, 0, 0, 1, sddeck, hs; NODO1=-144.7,10.4,132.2, 0, 0, 1, sddcbed, hs; NODO1=148.6,-0.9,130.5, 0, 0, 1, sddeathvlei01, hs; NODO1=-32.7,3.4,-194.3, 0, 0, 1,sdhmsbed,hs; include=buttons02; include=buttons03; include=buttons07; include=controls; } (sdlfront02) { TYPE=MOV; FILE=lodges\sossusdune\lodge_front02.mov; DESCRIPTION=Lodge Front02; ZOOM=0.477; ROT=0.0, 175.4; NODO1=194.0,0.3,34.6, 0, 0, 1, sddcbed, hs; NODO1=72.4,-1.0,-184.7, 0, 0, 1, sddeathvlei01, hs; NODO1=-198.2,0.8,-10.5, 0, 0, 1, sdhmsbed, hs; NODO1=-51.9,17.8,189.0, 0, 0, 1, sddeck, hs; include=buttons02; include=buttons03; include=buttons06; include=controls; } (sdhmsbed) { TYPE=MOV; FILE=lodges\sossusdune\hms_bed.mov; DESCRIPTION=Honeymoon Suite; ZOOM=0.462; ROT=0.0, -134.8; LIMZOOM=0.462; NODO1=68.5,-30.2,-181.5, 0, 0, 1, sdhmsbath, hs; NODO1=-98.0,-30.1,-166.5, 0, 0, 1, sdhmsdeck, hs; NODO1=106.1,-30.2,-162.3, 0, 0, 1, sdlounge, hs; include=buttons02; include=buttons03; include=controls; } (sdhmsbath) { TYPE=MOV; FILE=lodges\sossusdune\hms_bath.mov; DESCRIPTION=Bathroom; ZOOM=0.514; ROT=-18.4,-81.0; NODO1=190.1,-26.0,36.5, 0, 0, 1, sdhmsbed, hs; include=buttons02; include=buttons03; include=controls; } (sdhmsdeck) { TYPE=MOV; FILE=lodges\sossusdune\hms_deck.mov; DESCRIPTION=Deck; ZOOM=0.502; ROT=-23.1,-91.9; NODO1=127.2,-16.3,-148.6, 0, 0, 1, sdhmsbed, hs; include=buttons02; include=buttons03; include=controls; } (sddcbed) { TYPE=MOV; FILE=lodges\sossusdune\dc_bed.mov; DESCRIPTION=Desert Chalet; ZOOM=0.537; NODO1=-38.7,-18.6,-190.9, 0, 0, 1, sddcbath, hs; NODO1=-115.2,-18.8,-159.7, 0, 0, 1, sddcdeck, hs; NODO1=-3.9,-18.7,-196.4, 0, 0, 1, sdlounge, hs; include=buttons02; include=buttons03; include=controls; } (sddcbath) { TYPE=MOV; FILE=lodges\sossusdune\dc_bath.mov; DESCRIPTION=Bathroom; ZOOM=0.537; NODO1=179.6,-15.0,-77.4, 0, 0, 1, sddcbed, hs; include=buttons02; include=buttons03; include=controls; } (sddcdeck) { TYPE=MOV; FILE=lodges\sossusdune\dc_deck.mov; DESCRIPTION=Deck; ZOOM=0.537; NODO1=192.2,-33.6,15.9, 0, 0, 1, sddcbed, hs; include=buttons02; include=buttons03; include=controls; } (sddeathvlei01) { TYPE=MOV; FILE=lodges\sossusdune\deathvlei01.mov; DESCRIPTION=Deathvlei Scene01; ZOOM=0.520; ROT=11.6, 86.4; NODO1=70.7,-1.5,-185.4, 0, 0, 1, sddeathvlei02, hs; NODO1=-15.9,4.9,196.7, 0, 0, 1, sdlfront02, hs; include=buttons02; include=buttons03; include=controls; } (sddeathvlei02) { TYPE=MOV; FILE=lodges\sossusdune\deathvlei02.mov; DESCRIPTION=Deathvlei Scene02; ZOOM=0.583; ROT=0.0, 86.7; NODO1=-194.8,-2.1,30.6, 0, 0, 1, sddeathvlei01, hs; include=buttons02; include=buttons03; include=controls; } (buttons02) { TYPE=INCLUDE; BUTTON=hidesceneselect, 0, 10, 10, 0, 0, #00, hidesceneselection, hidesceneselection, hidesceneselection, 80, 100, 90, copy+trans,copy+trans,mul+trans, 2, nokey, release,"", "Show( "_all_", "sceneselect01", 0 );Show( "_all_", "hidesceneselect", 0 );Show( "_all_", "showsceneselect", 1 );"; BUTTON=showsceneselect, 0, 10, 10, 0, 0, #00, showsceneselection, showsceneselection, showsceneselection, 80, 100, 90, copy+trans,copy+trans,mul+trans, 2, nokey, release,"", "Show( "_all_", "sceneselect01", 1 );Show( "_all_", "hidesceneselect", 1 );Show( "_all_", "showsceneselect", 0 );Show ("_all_", "timerhidehelp", 1);Show( "_all_", "sceneselect01", 1 ); Show( "_all_", "hidesceneselect", 1 ); Show( "_all_", "showsceneselect", 0 ); "; settimer=tim2,1,3,"Fade("_all_","showsceneselect",100,1);"; SETTIMER=timerhidehelp,0,10,"Show( "_all_", "sceneselect01", 0 );Show ("_all_", "showsceneselect", 1);Show( "_all_", "sceneselect01", 0 );Show( "_all_", "hidesceneselect", 0 );"; BUTTON= sceneselect01 ,0 , 0,-80,0,0, #99, ssentrance, ssentrance, ssentrance, 80,100,90, copy+trans,copy+trans,mul+trans, 2 ,nokey , release,"","Show( "_all_", "sceneselect01", 0 );Show( "_all_", "hidebutton01", 0 );Show( "_all_", "showbutton01", 1 );Show ("_all_", "showbutton02", 1);GoToFrame("sdlfront02");"; BUTTON= sceneselect01 ,0 , 0,-62,0,0, #99, sslounge, sslounge, sslounge, 80,100,90, copy+trans,copy+trans,mul+trans, 2 ,nokey , release,"","Show( "_all_", "sceneselect01", 0 );Show( "_all_", "hidebutton01", 0 );Show( "_all_", "showbutton01", 1 );Show ("_all_", "showbutton02", 1);GoToFrame("sdlounge");"; BUTTON= sceneselect01 ,0 , 0,-44,0,0, #99, sspool, sspool, sspool, 80,100,90, copy+trans,copy+trans,mul+trans, 2 ,nokey , release,"","Show( "_all_", "sceneselect01", 0 );Show( "_all_", "hidebutton01", 0 );Show( "_all_", "showbutton01", 1 );Show ("_all_", "showbutton02", 1);GoToFrame("sdpool");"; BUTTON= sceneselect01 ,0 , 0,-26,0,0, #99, ssdeck, ssdeck, ssdeck, 80,100,90, copy+trans,copy+trans,mul+trans, 2 ,nokey , release,"","Show( "_all_", "sceneselect01", 0 );Show( "_all_", "hidebutton01", 0 );Show( "_all_", "showbutton01", 1 );Show ("_all_", "showbutton02", 1);GoToFrame("sddeck");"; BUTTON= sceneselect01 ,0 , 0,-8,0,0, #99, ssrest, ssrest, ssrest, 80,100,90, copy+trans,copy+trans,mul+trans, 2 ,nokey , release,"","Show( "_all_", "sceneselect01", 0 );Show( "_all_", "hidebutton01", 0 );Show( "_all_", "showbutton01", 1 );Show ("_all_", "showbutton02", 1);GoToFrame("sdrestday");"; BUTTON= sceneselect01 ,0 , 0,10,0,0, #99, ssdc, ssdc, ssdc, 80,100,90, copy+trans,copy+trans,mul+trans, 2 ,nokey , release,"","Show( "_all_", "sceneselect01", 0 );Show( "_all_", "hidebutton01", 0 );Show( "_all_", "showbutton01", 1 );Show ("_all_", "showbutton02", 1);GoToFrame("sddcbed");"; BUTTON= sceneselect01 ,0 , 0,28,0,0, #99, sshms, sshms, sshms, 80,100,90, copy+trans,copy+trans,mul+trans, 2 ,nokey , release,"","Show( "_all_", "sceneselect01", 0 );Show( "_all_", "hidebutton01", 0 );Show( "_all_", "showbutton01", 1 );Show ("_all_", "showbutton02", 1);GoToFrame("sdhmsbed");"; BUTTON= sceneselect01 ,0 , 0,46,0,0, #99, ssdeathvlei, ssdeathvlei, ssdeathvlei, 80,100,90, copy+trans,copy+trans,mul+trans, 2 ,nokey , release,"","Show( "_all_", "sceneselect01", 0 );Show( "_all_", "hidebutton01", 0 );Show( "_all_", "showbutton01", 1 );Show ("_all_", "showbutton02", 1);GoToFrame("sddeathvlei01");"; } (buttons04) { TYPE=INCLUDE; BUTTON= shownight ,0, 120, 10, 0, 0, #00, shownight, shownight, shownight, 80,100,90, no,no,no, 1 , nokey , release,"", "GoToFrame("sdpoolnight");"; settimer=tim1,1,3,"Fade("_all_","shownight",100,1);"; } (buttons05) { TYPE=INCLUDE; BUTTON= showday ,0, 120, 10, 0, 0, #00, showday, showday, showday, 80,100,90, no,no,no, 1 , nokey , release,"", "GoToFrame("sdpool");"; settimer=tim1,1,3,"Fade("_all_","showday",100,1);"; } (buttons06) { TYPE=INCLUDE; BUTTON= shownight ,0, 120, 10, 0, 0, #00, shownight, shownight, shownight, 80,100,90, no,no,no, 1 , nokey , release,"", "GoToFrame("sdlfront01");"; settimer=tim1,1,3,"Fade("_all_","shownight",100,1);"; } (buttons07) { TYPE=INCLUDE; BUTTON= showday ,0, 120, 10, 0, 0, #00, showday, showday, showday, 80,100,90, no,no,no, 1 , nokey , release,"", "GoToFrame("sdlfront02");"; settimer=tim1,1,3,"Fade("_all_","showday",100,1);"; } (controls) { type=include; toolsbar=0; IMAGE= base,1, 0,0, #00, 100, no, frame; BUTTON= downbutton ,1 , -45,-5,0,0, #69, downup, downup, downup, 100,90,100, no,no,no, 1 , nokey , press,"Move down", "CameraValue(0,"rotx",-30,1,1);"; BUTTON= leftbutton ,1 , -15,-5,0,0, #69, leftup, leftup, leftup, 100,90,100, no,no,no, 1 , nokey , press,"Move left", "CameraValue(0,"roty",30,1,1);"; BUTTON= rightbutton ,1 , 15,-5,0,0, #69, rightup, rightup, rightup, 100,90,100, no,no,no, 1 , nokey , press,"Move right", "CameraValue(0,"roty",-30,1,1);"; BUTTON= upbutton ,1 , 45,-5,0,0, #69, upup, upup, updown, 100,90,100, no,no,no, 1 , nokey , press,"Move up", "CameraValue(0,"rotx",30,1,1);"; BUTTON= prev ,1 , 75,0,0,0, #69, prev_arrow, prev_arrow, prev_arrow, 100,90,100, no,no,no, 1 , nokey , release,"Previous Scene", "PrevFrame();"; BUTTON= next ,1 , 95,0,0,0, #69, next_arrow, next_arrow, next_arrow, 100,90,100, no,no,no, 1 , nokey , release,"Next Scene", "NextFrame();"; BUTTON= intouchlogo, 1, -10, -5, 0, 0, #66, intouchlogo, intouchlogo, intouchlogo, 100, 100, 100, no, no, no, 2, nokey, release, "Interactive Presentation by Intouch Interactive Marketing",; BUTTON= nwrlogo, 1, 10, -10, 0, 0, #60, nwrlogo, nwrlogo, nwrlogo, 100, 100, 100, no, no, no, 2, nokey, release,"",; } (frame) { TYPE= IMAGE; FILE= interface\buttons\frame.bmp; MASKFILE= interface\buttons\frame_mask.bmp; } (sceneselectionmenu) { TYPE= IMAGE; FILE= interface\buttons\ssmenu02.bmp; MASKFILE= interface\buttons\ssmenu02_mask.bmp; } (lodgeselection) { TYPE= IMAGE; FILE= interface\buttons\lodgeselect.bmp; MASKFILE= interface\buttons\lodgeselect_mask.bmp; } (showsceneselection) { TYPE= IMAGE; FILE= interface\buttons\showsceneselect.bmp; MASKFILE= interface\buttons\sceneselect_mask.bmp; } (hidesceneselection) { TYPE= IMAGE; FILE= interface\buttons\hidesceneselect.bmp; MASKFILE= interface\buttons\sceneselect_mask.bmp; } (showlodgeselection) { TYPE= IMAGE; FILE= interface\buttons\showlodgeselect.bmp; MASKFILE= interface\buttons\lodgeselect_mask.bmp; } (hidelodgeselection) { TYPE= IMAGE; FILE= interface\buttons\hidelodgeselect.bmp; MASKFILE= interface\buttons\lodgeselect_mask.bmp; } (leftup) { type= image; file= interface\buttons\left_button.bmp; maskfile= interface\buttons\button_mask.bmp; } (leftdown) { type= image; file= interface\buttons\left_button.bmp; maskfile= interface\buttons\button_mask.bmp; } (rightup) { type= image; file= interface\buttons\right_button.bmp; maskfile= interface\buttons\button_mask.bmp; } (rightdown) { type= image; file= interface\buttons\right_button.bmp; maskfile= interface\buttons\button_mask.bmp; } (upup) { type= image; file= interface\buttons\up_button.bmp; maskfile= interface\buttons\button_mask.bmp; } (updown) { type= image; file= interface\buttons\up_button.bmp; maskfile= interface\buttons\button_mask.bmp; } (downup) { type= image; file= interface\buttons\down_button.bmp; maskfile= interface\buttons\button_mask.bmp; } (downdown) { type= image; file= interface\buttons\down_button.bmp; maskfile= interface\buttons\button_mask.bmp; } (next_arrow) { TYPE= IMAGE; FILE= interface\buttons\next_button.bmp; MASKFILE= interface\buttons\button02_mask.bmp; } (prev_arrow) { TYPE= IMAGE; FILE= interface\buttons\prev_button.bmp; MASKFILE= interface\buttons\button02_mask.bmp; } (shownight) { TYPE= IMAGE; FILE= interface\buttons\nightscene.bmp; MASKFILE= interface\buttons\multiscene_mask.bmp; } (showday) { TYPE= IMAGE; FILE= interface\buttons\dayscene.bmp; MASKFILE= interface\buttons\multiscene_mask.bmp; } (hs) { TYPE= IMAGE; FILE= interface\buttons\go.bmp; MASKFILE= interface\buttons\go_mask.bmp; } (sdlogo) { TYPE= IMAGE; FILE= interface\buttons\sdlogo.bmp; MASKFILE= interface\buttons\sdlogo_mask.bmp; } (sdlogoover) { TYPE= IMAGE; FILE= interface\buttons\sdlogoover.bmp; MASKFILE= interface\buttons\sdlogoover_mask.bmp; } (sdlogopress) { TYPE= IMAGE; FILE= interface\buttons\ivue_logo.bmp; MASKFILE= interface\buttons\ivue_logomask.bmp; } (sslounge) { type= image; file= interface\buttons\sslounge_button.bmp; maskfile= interface\buttons\nam_mask.bmp; } (ssentrance) { type= image; file= interface\buttons\ssentrance_button.bmp; maskfile= interface\buttons\nam_mask.bmp; } (sspool) { type= image; file= interface\buttons\sspool_button.bmp; maskfile= interface\buttons\nam_mask.bmp; } (ssdeck) { type= image; file= interface\buttons\ssdeck_button.bmp; maskfile= interface\buttons\nam_mask.bmp; } (ssrest) { type= image; file= interface\buttons\ssrest_button.bmp; maskfile= interface\buttons\nam_mask.bmp; } (ssdc) { type= image; file= interface\buttons\ssdc_button.bmp; maskfile= interface\buttons\nam_mask.bmp; } (sshms) { type= image; file= interface\buttons\sshms_button.bmp; maskfile= interface\buttons\nam_mask.bmp; } (ssdeathvlei) { type= image; file= interface\buttons\ssdeathvlei_button.bmp; maskfile= interface\buttons\nam_mask.bmp; } (closebutton) { TYPE= IMAGE; FILE= interface\buttons\closebutton.bmp; MASKFILE= interface\buttons\closebutton_mask.bmp; } (ivuelogo) { TYPE= IMAGE; FILE= interface\buttons\ivue_logo.bmp; MASKFILE= interface\buttons\ivue_logomask.bmp; } (intouchlogo) { TYPE= IMAGE; FILE= interface\buttons\intouch_logo.bmp; MASKFILE= interface\buttons\intouch_mask.bmp; } (nwrlogo) { TYPE= IMAGE; FILE= interface\buttons\nwrlogo.bmp; MASKFILE= interface\buttons\nwrlogo_mask.bmp; }